
You might already have acquired some through exping. Next on you want to fill all the other jewelry slots with RoG Drops. So, your cloak is also called jewelry from now on. Jewelry refers to ALL the item slots that are not Armor/Weapons/Instruments. Remember when i said Utility value would only take stats into consideration? Prime example. There will not be another way of getting it (except buying of others) and although it has very bad utility it has a very Good DD-Charge (330 dmg charge, more on "charges" later) on it and gets used in maybe like 50% of caster temps because of the option to set up a dmg burst with it. Make very sure you marked it for a taking before hitting "finish quest". Important Note for caster-classes:At the end of Part 3 of the questline the npc lets you choose an ADDITONAL, OPTIONAL, reward in form of a quite powerful staff. If you somehow managed to acquire a ROG necklace that has more than 80 utility on it (lucky at a raid?), ofcourse you might want to use that. Its last reward is a Necklace that has 80 (!) Utility on it for an amazing headstart in building up resist values. There are some helpful charge items and weapons which are mandatory for very very specific class builds, which you hopefully didnt pick as a starter in the game :)Īnother Item that gets used by 90% of all temps is the Necklace from "The Lost Seed" Quest Part 4. As a beginner in DAoC, you most likely don't desperately need other stuff from the vendors. The stats on it are very good and it got a very useful and strong reactive proc (more on "procs" later). It costs 20.000 phoenix feathers at the Vendor which you should be able to reach in only 2 active participations (get a fullgroup, play active, tag mobs/heal). Deciding on set-in-stone itemsĪs a starting point, I would strongly recommend to plan your template around at least the Chestpiece from your realms Epic Dungeon Raids (TG/Sidi/Galla). Ok, we now know some of the important terms and what they mean - now, lets get to it and make a temp.

Utility on items is a measuring unit to quickly determine how effective/how high stats/how good the item is ONLY CONSIDERING the bonus stats on it (disregarding anything else like for example armor factor value on armor items), you can check the utility value of an item by right clicking it and pressing on Info.ĥ0-60 utility is VERY easy to get, the mobs you grind from level 45+ should already have a low chance of dropping theseĦ0-70 utility requires some deep purple to lvl 50 mobs, good example is the Named-Boss-Loop in Cursed Forest in Hibernia (Skeagshee, Shadowgnash, Juggernaut etc)ħ0-80 is mostly dropping of even higher Nameds (Princes, Epic Dungeon Nameds etc)Ĩ0+ utility usually comes of High-End PvE Bosses(Dragons, Beliathan, TG/Sidi/Galla Endbosses) The higher level the mob you kill, the higher chance you have on getting higher utility ROG items. On Phoenix, every mob you kill has a chance of dropping these, even multiple.

ROG stands for "random object generator" and it does exactly that - creating random items. It would be possible, but way more hard to obtain, since the alternative (ROG drops) is just too good/cheap/easy to obtain. On other servers/patches, gear would not be as randomized (more on that soon) as they are on Phoenix and a template would consist of a strict item-build of farmable items, making the item-build reproducable for everyone and its what originally gave the name for it.(Well, a Template as you would imagine) What is a Template?Ī template (or "temp"), generally speaking, is the final or one of the final form of your characters item-build, which usually is capping out all the relevant stats for your class or is coming very close to it. As quite a lot of people are flocking into the Gates of Camelot lately and rightfully ask stuff about "what to do after Xp? What are those templates/Temps people talk about all the time?" I decided to dedicate a "small" writeup on what templates are, how they are usually done on the Phoenix Server, and how YOU can do it.
